# transpile_internal.h ## Include Guard ```c #ifndef TRANSPILE_INTERNAL_H # define TRANSPILE_INTERNAL_H # include # include # include "map.h" ``` ## Types ### `t_state` Struct to hold the state of the transpilation process. ```c typedef struct s_state { FILE *in; FILE *out; const char *ext; t_map *map; uint32_t src_line; uint32_t dst_line; uint32_t block_src_start; uint32_t block_dst_start; uint8_t in_block; uint8_t first_block; } t_state; ``` ## Functions ### [`state_init`](/srcs/transpile/state.c.md#state_init) Initializes the transpilation state. ```c void state_init(t_state *s, FILE *in, FILE *out, const char *ext, t_map *map); ``` ### [`handle_fence_open`](/srcs/transpile/fence.c.md#handle_fence_open) Handles the opening of a code fence in the input. ```c int8_t handle_fence_open(t_state *s, char *line); ``` ### [`handle_fence_close`](/srcs/transpile/fence.c.md#handle_fence_open) Handles the closing of a code fence in the input. ```c int8_t handle_fence_close(t_state *s); ``` ### [`handle_code_line`](/srcs/transpile/code.c.md#handle_code_line) Handles a regular line of code in the input. ```c int8_t handle_code_line(t_state *s, char *line); ``` ## End Guard ```c #endif ```