simple project to experiment with perlin noise
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| includes | ||
| srcs | ||
| Makefile | ||
| Readme.md | ||
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perlin noise experimentations
This is a simple project to experiment with perlin noise. The project is written in c++ using X11 for the windowing system. There are 5 different way to generate iamges using perlin noise built-in the project:
- cloud effects using 2 superposed perlin noise
- graph representation of perlin noise in 2D
- marble effect
- wood effect
- one effect that I don't know how to describe
usage:
# clone:
git clone https://github.com/lohhiiccc/Noise-generator
# compile:
make
# run:
./perlin
how to use it:
- press space bar to change the effect
- press escape to quit the program
dependencies:
- X11
- g++
- make
how it works:
The project is divided in 3 main parts:
- the noise generation
- cache pseudo-random gradient vectors based on seed
- cut the image in a grid of cells
- for each cell, generate a pseudo-random gradient vector
- for each pixel in the cell, calculate the distance to the 4 corners of the cell and interpolate the gradient vectors
- the image generation
- image are basically 2D array of uint32_t
- the x11 windowing system
- open a connection to the X server
- get a default root window
- define window properties
- create the main window
- event handling
- key press event
- quit the program with escape key
- change the effect with space bar
- close window event
- key press event
How to add effects:
- create effect function in effects folder
- follow the same pointer function signature as the other effects
int (*name)(uint32_t *image, bool &needUpdate) - add the effect in the
main.cppfile by adding the function pointer in the vector of function pointerswindow.load_render(<new_effect_name>); - make again the project !
some visual examples:
cloud effect:
graph representation:
marble effect:
wood effect:
unknown effect:
author:
- @lohhiiccc
this is my first project with X11, i may have done some things wrong, feel free to tell me how to improve it.