#include #include "window.hpp" #include "noise/perlin.hpp" int random(uint32_t *img, bool &needUpdate) { if (!needUpdate) return 0; needUpdate = false; static PerlinNoise PerlinNoise; static float time = 0.0; for (int y = 0; y < HEIGHT; y++) { for (int x = 0; x < WIDTH; x++) { float r = (PerlinNoise.noise(x * 0.0001 + time, (y * 00.001) + time)) * 0.5; int color = static_cast((r + 1) * 127.5); img[y * WIDTH + x] = (color << 16) >> 1| (color << 8) | 0; } } time += 0.01; needUpdate = true; return 0; }