#include #include #include "window.hpp" #include "noise/perlin.hpp" int wood(uint32_t *img) { static PerlinNoise perlinNoise; static float time = 0.0; for (int y = 0; y < HEIGHT; y++) { for (int x = 0; x < WIDTH; x++) { float n = perlinNoise.noise(x / 100.0 + time, y / 100.0 + time); float wood = sin((x * 0.1 + n * 5.0)); int color = static_cast((wood + 1) * 127.5); img[y * WIDTH + x] = (color << 16) | (color << 8) | color; } } time += 0.01; return 0; }