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Readme.md
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Readme.md
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# perlin noise experimentations
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This is a simple project to experiment with perlin noise. The project is written in c++ using X11 for the windowing system.
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There are 5 different way to generate iamges using perlin noise built-in the project:
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There are 5 different way to generate images using perlin noise built-in the project:
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- cloud effects using 2 superposed perlin noise
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- graph representation of perlin noise in 2D
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## some visual examples:
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### cloud effect:
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### graph representation:
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### marble effect:
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### wood effect:
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### unknown effect:
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## real usage of perlin noise:
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- perlin noise is a random noise that is coherent, meaning that the noise is smooth and continuous
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- this property makes perlin noise very useful in procedural generation
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- in computer graphics and video games, perlin noise is used to generate textures, terrain, clouds, particles, etc...
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- the advantage of perlin noise is that you can reduce the weight of your assets by generating them on the fly
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# author:
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- @lohhiiccc
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